Super Hazelnut Puncher 42 · bei.pm

Published on 04/08/2024·English
This text was automated translated by OpenAI GPT-4o Mini.

From around October 2023 to October 2024, I was part of the community surrounding the Twitch streamer Haselnuuuss, where I began to discover the art of "memes" for myself after a while.

This coincided with my exploration of generative AI, leading me to seize every opportunity to engage in creativity in certain (often questionable) ways.

On 3rd August 2024, when she started exploring the classic game Doom³ and encountered the Super Turkey Puncher 3 in the first level, Mars City, which is quite entertaining and in some ways a precursor to clicker and rhythm games, I felt inspired to take this up.

In the streamer’s lore, squirrels were regarded as the "archenemy" - thus, in a spur-of-the-moment action, the Super Hasel Puncher 42 was created in Godot 4 for Windows, Linux, Mac OS X, and as WebAssembly also for mobile platforms (iOS / Android).

The game does not offer much in terms of content depth - similar to the original, it revolves around a captured squirrel, which is now exaggeratedly held accountable for its constant nut theft.

Every "hit" increases the score - if you manage to do so in a certain rhythm, it grants bonus points.

The graphics were generated via OpenAI Dall·E 3.
The fonts used were "Kenney Blocks" and "Kenney Future Narrow" by Kenney under Creative Commons CC0.
Sound effects and voice-over were created using ElevenLabs.io Text-to-Speech and Text-to-SFX.
The music was manually created using LMMS.

The game is available for free on the itch.io page of the game.

Disclaimer:
No squirrels were harmed in the making of this production. I have no aversion to squirrels or any animals. This is a meme game for a community. Participation in the "game" is at your own risk. Any liability for consequences of any kind, particularly for damage to mental health, is hereby excluded.

Screenshot of the game