تَجَحُّفُ · bei.pm
Labari na baya
Bayan na taɓa tsawon shekaru da dama ina haɓaka wasu abubuwa kamar wasannin bidiyo, a shekarar 2017 na ci karo da tashar YouTube ta Tom wanda aka fi sani da Let's GameDev.
Yayi mini ƙarfafawa na "fito" - don haka na shiga Gasar GameJam Game++ Comunity Challenge 11 tare da wasan "Abubuwa 10". Duk da haka, na ɗauki nauyi fiye da kima - na yi amfani da hotunan da aka zana da hannu da aka ɗauka, ra'ayoyi da yawa ba tare da tsari mai kyau ba, kuma har ma na so in yi amfani da wannan don yin zurfi cikin Qt, wanda har zuwa lokacin na ke amfani da shi a matsayin aikace-aikace bisa Qt Widgets.
Hakan ya tafi ba kamar yadda na yi tunani ba - kuma ƙoƙarin ceton a cikin "tsananin" C++ tare da SDL ya kasance kamar haka (amma duk da haka ana iya kunna shi).
Duk da haka, na kasance mai ƙarfi kuma hakan ya haifar da GPPCC 16 tare da jigon "Kada kuyi fushi" da ka'idar "Launuka 2 kawai" wanda ya ba ni damar amfani da sabbin ilimin da na koya game da Godot-Engine, na gina ƙaramin wasa cikin mako guda kuma na fitar da shi.
Wannan wasan kwaikwayo ne, wanda ke magana akan wani yaro da ya tsunduma cikin wasan Fameboy har ba ya ga abin da ke faruwa a gabansa yayin da yake tafiya cikin birni - kuma sakamakon haka ya fada cikin buɗaɗɗen rufin tashar ruwa. Amma maimakon farawa da ciwon kai a wani wuri a cikin tsarin ruwa, ya samu kansa da kyawawan ƙwarewa a cikin wani duniya na fantasy kuma ya kamata ya nemo hanyar komawa gida, a cikin mafi kyawun kwarewar Final-Fantasy.
Wannan wasan ana iya sauke shi kyauta daga shafin Itch.io.
Wasan an ƙirƙira shi da Godot 3.3. Yana samuwa don Windows, Linux da Mac OS.
Hotunan an ƙirƙira su ne ta amfani da GIMP da Asesprite, sautin an ƙirƙira shi ne ta amfani da LMMS kuma ana iya jin sa tare da saukewa daga SoundCloud.
Idan ba ku son ku yi wasa da kanku ba, zaku iya kallon trailer na gabatarwa ko cikakken Walk-Through a YouTube.